Farewell to ticket troubles? VR Driving Takes You Speed ​​and Passion

The foreign game evaluation website reported the trial experience of the VR version of "Drive Club". The website reporter stated that this VR version of the game is the most immersive VR racing game so far, retaining many of the details of the original game, it can be said that software design beyond the limitations of the typical works.

Compared to the Oculus Rift or HTC Vive with a high-performance PC, foreign media reporters thought that the racing game supported by the PlayStation VR could not provide a better experience than the previous two. However, after playing the VR version of Driving Club during GAMESCom, the reporter changed his original thinking. According to a reporter from Eurogamer.net, a game evaluation website, the VR version of Driving Club is the most immersive VR racing game ever. Compared with similar games such as Assetto Corsa, Dirt Rally and Project Cars, the gorgeous original visual design of Driving Club makes VR version better than technical requirements. Higher advantage of similar games. This is a typical example of a software design that goes beyond hardware limitations.

After sitting behind the force feedback steering wheel and adjusting the PlayStation VR helmet, players immediately placed themselves in the luxury cockpit of a Ferrari FF station wagon. First of all, it is worth mentioning that the cockpit, its texture and shape retaining the details of the original game, is impressive.

Then watching the entire track will find that the PlayStation VR helmet is slightly less fictional than the Rift or Vive, but once it starts to speed up, the car's weight and the way it communicates in the game will surprise the player. The experience is quite natural and it is like sitting in a car.

This feeling benefits from the light design in the game and the vast space background. When you are galloping all the way forward, players can enjoy the sun through the windshield, and the sun is on top of the distant mountain top, it feels real. Even the scene reflected in the rearview mirror is rich in detail, with a certain degree of three-dimensional effect, and the effect is real, which is very different from the effect of the flat two-dimensional image on the racing plan as it is attached to the rearview mirror.

In addition, the PlayStation VR helmet has a lower screen resolution, but its sub-pixel array method helps generate clean images while reducing the screen-door effect. In contrast, both Rift and Vive use Pentile subpixel arrays, which have a negative impact on overall image quality. This difference is reflected in the number of sub-pixels in each pixel: the RGB matrix has three sub-pixels, and Pentile only two. The higher resolution allows the VR helmet used with the PC to produce a sharper picture, but in comparison, the PlayStation VR helmet is not inferior to the picture due to the RBG array.

Of course, compared to the original game, the VR version has been deleted in detail. The original fps is 30 frames per second, while the minimum requirement for fps for VR games is 60 frames per second, so as to achieve a smooth VR experience. Fortunately, the visual effects of the Driving Club basically retained the original level, but some of the larger visual elements disappeared. Weather elements such as realistic clouds no longer exist. The number of cars on the track decreased from 12 to 8 cars. Scenery around the track, such as flat billboards and trees, was transformed into a 3D model that was closer to the player. Although the details of this VR game world are not as rich as the original ones, the limitations of the PlayStation VR helmet in terms of resolution have caused this to be somewhat disguised.

In terms of game performance, the "flight club" has an fps of 60 frames per second, but asynchronous time warping (Asynchronous Timewar) technology doubles the actual fps visual effect to 120 frames per second. Although it feels quite fluid when playing a game, players may see limitations in their presence by watching both sides of the screen. Occasionally, when the screen scrolls rapidly from right to left, there will be gaps. Solutions using asynchronous time warping can be said to be sensible, because it is very difficult for the PlayStation 4 to actually achieve 120 frames per second on the configuration, especially for the "driver club" which occupies the CPU in the simulation effect. High game.

It is difficult to implement at least 120 frames per second for at least the standard PS4. The PlayStation Neo, which will be released in September, is an upgraded version of the PS4, which may improve on the fps configuration, and this improvement will theoretically have a great impact on the overall performance of the PlayStation VR helmet, especially on the VR version of the Driving Club. Impact. It is unlikely that fps will reach 120 frames per second, but a slight increase will leave the VR version with more visual elements in the original game.

The further improvement of image quality is also another potential option. The single-eye resolution of the PlayStation VR helmet is 960x1080. Raising the internal rendering resolution can effectively achieve super-sampling of the image, thereby reducing the operation of the entity animation. This technique is often used by people for computers. VR applications. The extra hardware configuration does not fundamentally change the experience, but it helps to improve the overall fidelity.

Overall, the VR version of "Drive Club" shows that even if the hardware performance is not very strong, but virtual reality technology can still efficiently produce a certain level of work. Smart software design and technical operations can overcome the limitations of the hardware and achieve a VR experience that is not as good as a computer-supported VR hardware but is equally effective. The key lies in the details, which help to achieve an incredibly pleasant experience. The VR version of "Drive Club" is indeed an excellent piece of work - a high-quality virtual racing game. It will be introduced to the market this season along with the PlayStation VR helmet.

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