Virtual reality requires a super-powerful masterpiece to help take off. Now Oculus Studios hopes that Wilson's Heart, a psycho-terrorist work, can play such a role.
The virtual reality work from Twisted Pixel Games has been designed specifically for the Oculus Rift. It takes advantage of the Oculus Touch, allowing you to open the door through your hands, or use your hands to fight horrible enemies.
The game is in black and white and the protagonist is Robert Wilson, a retired veteran of World War I. "Wilson's Heart" was set in a hospital in the style of the 40s. The waking patient Wilson discovered suddenly that his heart had been replaced by a metal object. I experienced this game and the process was very amazed.
As the haunting accidents in hospitals grow stronger, you and other patients must go through increasingly crazy corridors, work together to overcome dangers and defeat evil spirits, and find the person or “thing†who stole your heart, and excavate the reasons behind it. . "Wilson's Heart" was developed for two years and will be launched in the coming weeks.
Demo starts at a quarter of the game and I play Wilson. When I extend my real hands, Wilson's hand will act accordingly. When I opened the window with both hands, I found a giant monster dragging a unconscious female nurse. The monster grabbed her foot and walked into a hole, then disappeared into the darkness.
I move by sending. This means that by simply clicking the button, I will send it to various points in the map. Bill Muehl, executive director of Twisted Pixel Games, said in an interview that the reason they chose the delivery mechanism was to avoid motion sickness so that players could focus on completing interesting tasks in specific locations.
I went downstairs and collected all kinds of different items. Some of the items are extremely important clues to this game that is covered in fog. Whenever I pick up an item, I will put it in my bag. One of the items is a screwdriver.
This strange hospital is quite scary, but Mill pointed out that the point is not to make a horror game. The horror game is full of "suddenly scared you", which means that the horror will always appear in an unexpected way. But "Wilson's Heart" is more psychologically horrible, like a nightmare come true.
I completed a lot of physical tasks, such as turning the dial when opening a code lock. All of these dexterity tests came in handy when dealing with the first monster. When I reached into the bathtub, I needed to wear some surgical gloves to avoid the hands being burned. The bathtub is full of dark, acidic liquids. I reached into the bottom of the bathtub, groping the stopper, trying to pull it out and put water. But the Oculus Rift lost track of my hand, so I could only continue to try a few more times before the system recognized my hand position.
When I pulled the plug, a whisker suddenly emerged from the bathtub drain and tried to attack me. So I hurriedly took out the screwdriver I had collected before, and thrust the tentacles around me. At the beginning, I tried to throw a screwdriver to the monster, but the result monster immediately gave me to eat.
Then I tried to use the electronic device found from another room and threw it to this whisker monster. At this time, it was immediately killed by electric shock. Although this is not reasonable, it is a game after all.
In the next section, Mill taught me how to use my heart power (Heart Powers). One of them is "The Wanderer". I can tear out the metal heart from my chest and throw it at the enemy and knock it down. To do this, you need to make a real throw.
At some stage of the game, I used this trick to deal with some of the overwhelming monsters. They basically use "humans" that crawl on their limbs, and then fuse together and become spider-like demons. I had to throw my metal heart to them so that I could clear the way.
The heart returns like a pullback, and can also kill some of the enemies on the return journey. I need to cast my enemies again and again to guide the energy ball to break the wave after wave of enemies. The game is very thrilling because the monster can catch me only if it catches me. After this scene I feel very tired.
In the last scene, I opened the door to a room, which is probably where the hospital used to place mental patients. As the scene unfolded, I began to guess that my role was actually a grace. I look around and look for something that I can interact with. I took out my heart and threw it out, using its rays to illuminate the surroundings and destroy it. Then a door fell from the ceiling and it was churning. I started to chuckle. I didn't know if this place was too crazy or I was crazy.
Then the door was opened and I walked in. I came to a room with large windows. The two hospital staff were sitting on the table, but they were already dead and had some very horrible wounds. So I began to look for more clues and picked up an iron crowbar self-defense. Then I walked toward a painting.
Then Mill pushed me forward and the whole wall was sliding backwards, as if it were a roller coaster. I continue to push forward like this. Finally, when it stopped, a teddy bear with huge claws jumped out of the painting. He attacked me and I could only fight back with my fists. This made him even more violent and the attacks became more and more powerful. I had to pick up the vase to fight against it. Later I lit the teddy bear with an oil lamp, but he did not stop because of it. So I finally got angry and madly fought back.
In the game, I encountered a dial. When I turn, the room will rotate in the horizontal direction. I continued to try and then there was a door at the end of the ceiling. Naturally, I walked in and encountered an ugly character. I eventually defeated it with double fists and grenades.
Background music is also very strange. The author is a well-known Christopher Young, who has arranged for The Haunted Ghosts, Spider-Man 3, and Hell to Hell. The main character of the game, Robert Wilson, is the famous actor Peter Willer, while Rosario Dawson plays Elsa Walcott and Alfred Molina is Bella Blas. Section.
The work will land on the Oculus Rift on April 25 for $40. The comfort rating has not yet been determined, but I feel that there is no problem with the game. In general, "Wilson's Heart" is definitely a horror but it has a black humorous experience.
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